Woodworking, Art & CNC by Corbin Dunn
Newsletter / Email List
Account
Cart

VBit Inlay Plugin Release Notes

Download the latest version here.

1.9 – January 10, 2026

  • Bug fix: If the units are shown in Fractional “feet/inches” small values would get rounded to 0, having issues with the “Tolerance” ending up as 0.

1.8 – January 9, 2026

  • Added the “Inlay Fit Adjustment” to the main plugin window.
  • Bug Fix: ignore construction lines in Sketches
  • Added support for auto updating for the Fusion Store version.
  • Code simplification

1.7 – January 6, 2026

  • Selecting a sketch should now correctly select “every other profile”, which is what people want for v-carves. The old heuristic was flawed.
  • When flipping the plug, automatically do a “Capture Position”. It seems that most people want this to happen.

1.6 – December 31, 2025

  • Attempt to fix “degenerate segment errors” again by copying the profiles instead of projecting; this process is a little less robust for profiles that overlap, but overlapping profiles in general are bad for v-carving.
  • Made “Copy Profiles” an option in case people liked the linked version
  • Fixed some edge cases where it wouldn’t generate an inlay
  • Added auto-updating! This will be the last time you have to manually download it. It should auto update whenever I release a new version

1.5 – December 19, 2025

  • Attempt to fix “degenerate segment errors” that sometimes arise. It seems to be a bug in Fusion with some specific designs, but I attempt to work around it. It will still happen with designs that have bad geometry/vectors (overlapping vectors or zero length vectors)
  • Rename from VCarve Inlay to VBit Inlay to avoid confusion with other software

1.4 – December 11, 2025

  • Update: 2D Inlays now use 2D Toolpaths (Engrave and 2D Pocket), which are way way faster to generate, more consistent in how they work, and produce a much more efficient toolpath for flat inlays that take less time to machine.
  • Bug fix: sometimes there were extrude errors in Fusion; work around this
  • Bug fix: some vectors weren’t projecting right, so do it differently to work more consistently.

1.3 – November 10, 2025

  • Tool drop down is broken; it’s a Fusion API bug. Work around it for now.

 1.2 – October 27, 2025

  • Bug Fix: Selecting an entire sketch will now “do the right thing” of selecting every other sketch
  • Bug Fix: You can now do inlays-in-inlays; previously it would’t work quite right if the target would generate holes.
  • Bug Fix: tapered ball nose error that was coming up: TypeError: unsupported operand type(s) for *=: ‘FloatParameterValue’ and ‘float’
  • Bug Fix: The plugin should work a lot better on more abstract angles (ie: bottom, sides, odd angle planes, etc), as it was incorrectly using some values hardcoded for the z-plane
  • Bug Fix: Not using “Create New Component” would not generate a correct plug

1.1 – October 22, 2025

  • Fixed “not a planar entity” error if the original sketch was another sketch
  • Project the plug via the plug profile instead of the plug body, which should fix some cases where the machining limits was inset incorrectly (instead of being outset)
  • Give better errors on SketchText entities that fail (Fusion bugs)
  • Allow tapered ball nose in the tool lists shown
  • Fixed some inlay within inlay issues

1.0 – October 17, 2025

  • Initial Release

(c) 2019 - 2026 Corbin Dunn

Privacy Policy

Log in

100 queries. 0.906 seconds.